Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
751 B
C++
32 lines
751 B
C++
//------------------------------------------------------------------------------
|
|
// File: Globals.h
|
|
//
|
|
// Desc: DirectShow sample code - global data for Jukebox application.
|
|
//
|
|
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
#include "stdafx.h"
|
|
#include <dshow.h>
|
|
|
|
#include "playvideo.h"
|
|
|
|
//
|
|
// Global data
|
|
//
|
|
IGraphBuilder *pGB = NULL;
|
|
IMediaSeeking *pMS = NULL;
|
|
IMediaControl *pMC = NULL;
|
|
IMediaEventEx *pME = NULL;
|
|
IBasicVideo *pBV = NULL;
|
|
IVideoWindow *pVW = NULL;
|
|
|
|
FILTER_STATE g_psCurrent=State_Stopped;
|
|
|
|
BOOL g_bLooping=FALSE,
|
|
g_bAudioOnly=FALSE,
|
|
g_bDisplayEvents=FALSE,
|
|
g_bGlobalMute=FALSE,
|
|
g_bPlayThrough=FALSE;
|