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Client/Library/dxx8/samples/Multimedia/DirectShow/Players/Jukebox/globals.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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751 B
C++

//------------------------------------------------------------------------------
// File: Globals.h
//
// Desc: DirectShow sample code - global data for Jukebox application.
//
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include "stdafx.h"
#include <dshow.h>
#include "playvideo.h"
//
// Global data
//
IGraphBuilder *pGB = NULL;
IMediaSeeking *pMS = NULL;
IMediaControl *pMC = NULL;
IMediaEventEx *pME = NULL;
IBasicVideo *pBV = NULL;
IVideoWindow *pVW = NULL;
FILTER_STATE g_psCurrent=State_Stopped;
BOOL g_bLooping=FALSE,
g_bAudioOnly=FALSE,
g_bDisplayEvents=FALSE,
g_bGlobalMute=FALSE,
g_bPlayThrough=FALSE;