Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by StillView.rc
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//
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#define IDM_ABOUTBOX 0x0010
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#define IDD_ABOUTBOX 100
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#define IDS_ABOUTBOX 101
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#define IDD_STILLVIEW_DIALOG 102
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#define IDR_MAINFRAME 128
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#define IDC_LIST_FILES 1002
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#define IDC_MOVIE_SCREEN 1005
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#define IDC_LIST_FILTERS 1006
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#define IDC_LIST_PINS_INPUT 1007
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#define IDC_LIST_PINS_OUTPUT 1008
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#define IDC_STATIC_FILELIST 1017
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#define IDC_STATIC_FILESIZE 1018
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#define IDC_STATIC_FILEDATE 1019
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#define IDC_STATUS_DIRECTORY 1020
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#define IDC_STATIC_IMAGESIZE 1021
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#define IDC_STATIC_FILETIME 1022
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#define IDC_BUTTON_PROPPAGE 1027
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#define IDC_SPIN_FILES 1031
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#define IDC_BUTTON_SET_MEDIADIR 1032
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#define IDC_EDIT_MEDIADIR 1033
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#define IDC_BUTTON_GRAPHEDIT 1035
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 133
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#define _APS_NEXT_COMMAND_VALUE 32781
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#define _APS_NEXT_CONTROL_VALUE 1036
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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