Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
17 lines
767 B
Plaintext
17 lines
767 B
Plaintext
DirectShow Sample -- Texture3D
|
|
------------------------------
|
|
|
|
Draws video on a Microsoft DirectX 8.0 texture surface. This sample builds
|
|
on the Direct3D Tutorial05 sample, adding support for rendering video
|
|
onto a Direct3D surface.
|
|
|
|
Note: This sample is known to fail on some systems (referencing
|
|
invalid memory), for which you may see an error message. This failure occurs
|
|
during initialization of Direct3D. We recommend updating your video card
|
|
drivers to the most current revision, as that usually resolves the problem.
|
|
Since this sample uses interfaces specific to DirectX 8, we highly
|
|
recommend installing a newer video driver, if available.
|
|
|
|
Note: This sample does not support changing the display properties
|
|
of the monitor while the sample is running.
|