Files
Client/Library/dxx8/samples/Multimedia/DirectShow_WinXP/VMR/VMRMix/StdAfx.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

73 lines
2.0 KiB
C

//------------------------------------------------------------------------------
// File: Stdafx.h
//
// Desc: DirectShow sample code
// Include file for standard system include files or project-specific
// include files that are used frequently, but are changed infrequently.
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(AFX_STDAFX_H__62FCB452_013F_45F5_ADDE_C3314ACD44C9__INCLUDED_)
#define AFX_STDAFX_H__62FCB452_013F_45F5_ADDE_C3314ACD44C9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#if !defined(_WIN32_WINNT)
#define _WIN32_WINNT 0x0400
#endif
#define D3D_OVERLOADS
// included files
#pragma warning(push,3)
#include <streams.h>
#include <commdlg.h>
#include <stdlib.h>
#include <stdio.h>
#include <commctrl.h>
#include <strmif.h>
#include <combase.h>
#include <stdarg.h>
#include <stdio.h>
#include <io.h>
#include <uuids.h>
#pragma warning(pop)
#pragma warning(disable:4100 4189)
#include "resource.h"
#include "sourceinfo.h"
#include "VMRMixDlg.h"
#include "vmrcore.h"
#include "utils.h"
#define DllImport __declspec( dllimport )
// needed for the surface tests
DEFINE_GUID(IID_IDirectDraw7,
0x15e65ec0,0x3b9c,0x11d2,0xb9,0x2f,0x00,0x60,0x97,0x97,0xea,0x5b);
// various constants
const ULONG MAXFILTERS = 128;
#define FNS_PASS 0
#define FNS_FAIL 1
// macros
#define SAFERELEASE(punk) if (NULL != punk) (punk)->Release(), (punk) = NULL; else
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__62FCB452_013F_45F5_ADDE_C3314ACD44C9__INCLUDED_)