Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
633 B
C
25 lines
633 B
C
//------------------------------------------------------------------------------
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// File: Utils.h
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//
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// Desc: DirectShow sample code
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// Helper function prototypes
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#if !defined(UTILS_H)
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#define UTILS_H
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#include "stdafx.h"
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// helper function prototypes
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DWORD MyMessage(char *sQuestion, char *sTitle);
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DWORD ShellAbort(CVMRCore *core);
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const char * hresultNameLookup(HRESULT hres);
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bool MySleep(DWORD dwTime = 2500);
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void GetMessageName(LPSTR Name, UINT msg);
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#endif |