Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
//------------------------------------------------------------------------------
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// File: VMRMix.h
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//
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// Desc: DirectShow sample code
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// Header file and class description for CVMRMixApp
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#if !defined(AFX_VMRMix_H__D7D7485E_84F1_4BE2_ACF2_569097C46073__INCLUDED_)
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#define AFX_VMRMix_H__D7D7485E_84F1_4BE2_ACF2_569097C46073__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
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// CVMRMixApp:
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// See VMRMix.cpp for the implementation of this class
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//
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class CVMRMixApp : public CWinApp
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{
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public:
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CVMRMixApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CVMRMixApp)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CVMRMixApp)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_VMRMix_H__D7D7485E_84F1_4BE2_ACF2_569097C46073__INCLUDED_)
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