Files
Client/Library/dxx8/samples/Multimedia/DirectShow_WinXP/VMR/VMRMix/VMRMix.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

56 lines
1.6 KiB
C++

//------------------------------------------------------------------------------
// File: VMRMix.h
//
// Desc: DirectShow sample code
// Header file and class description for CVMRMixApp
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(AFX_VMRMix_H__D7D7485E_84F1_4BE2_ACF2_569097C46073__INCLUDED_)
#define AFX_VMRMix_H__D7D7485E_84F1_4BE2_ACF2_569097C46073__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CVMRMixApp:
// See VMRMix.cpp for the implementation of this class
//
class CVMRMixApp : public CWinApp
{
public:
CVMRMixApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CVMRMixApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CVMRMixApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VMRMix_H__D7D7485E_84F1_4BE2_ACF2_569097C46073__INCLUDED_)