Files
Client/Library/dxx8/samples/Multimedia/DirectShow_WinXP/VMR/VMRPlayer/resrc1.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

32 lines
1.1 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by vcdplyer.rc
//
#define ID_BUTTON40001 40001
#define ID_BUTTON40002 40002
#define ID_BUTTON40003 40003
#define ID_BUTTON40004 40004
#define ID_BUTTON40005 40005
#define ID_BUTTON40006 40006
#define ID_BUTTON40007 40007
#define ID_BUTTON40008 40008
#define ID_BUTTON40009 40009
#define ID_BUTTON40010 40010
#define ID_BUTTON40011 40011
#define ID_BUTTON40012 40012
#define ID_BUTTON40013 40013
#define ID_BUTTON40014 40014
#define ID_BUTTON40016 40016
#define ID_BUTTON40017 40017
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 102
#define _APS_NEXT_COMMAND_VALUE 40019
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif