Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
15 lines
583 B
Plaintext
15 lines
583 B
Plaintext
Windows XP Video Mixing Renderer Samples
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These samples demonstrate using the Windows XP Video Mixing Renderer
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and provide examples of many of the VMR's new features and capabilities.
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All of these examples are written with C++.
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NOTE: These samples require Windows XP (or greater) and will exit
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on older systems.
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NOTE: The DirectShow_WinXP samples do not yet build properly for UNICODE.
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