Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
//------------------------------------------------------------------------------
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// File: CPPVideoControl.idl
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//
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// Desc: IDL source for CPPVideoControl.dll
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// for the Windows XP MSVidCtl C++ sample
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//
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// Copyright (c) 2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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// This file will be processed by the MIDL tool to
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// produce the type library (CPPVideoControl.tlb) and marshalling code.
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import "oaidl.idl";
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import "ocidl.idl";
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#include "olectl.h"
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[
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object,
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uuid(3E119535-D5AB-4520-B0E1-495B322E2A1A),
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dual,
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helpstring("ICompositeControl Interface"),
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pointer_default(unique)
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]
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interface ICompositeControl : IDispatch
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{
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};
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[
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uuid(C03567A2-8044-40F0-8ABB-301A005F9FF1),
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version(1.0),
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helpstring("CPPVideoControl 1.0 Type Library")
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]
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library CPPVIDEOCONTROLLib
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{
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importlib("stdole32.tlb");
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importlib("stdole2.tlb");
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[
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uuid(CDDFD429-EDFD-4C72-AE9C-B70FE6955051),
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helpstring("CompositeControl Class")
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]
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coclass CompositeControl
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{
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[default] interface ICompositeControl;
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};
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};
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