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Client/Library/dxx8/samples/Multimedia/DirectShow_WinXP/VideoControl/CPP/CPPVideoControl.idl
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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//------------------------------------------------------------------------------
// File: CPPVideoControl.idl
//
// Desc: IDL source for CPPVideoControl.dll
// for the Windows XP MSVidCtl C++ sample
//
// Copyright (c) 2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// This file will be processed by the MIDL tool to
// produce the type library (CPPVideoControl.tlb) and marshalling code.
import "oaidl.idl";
import "ocidl.idl";
#include "olectl.h"
[
object,
uuid(3E119535-D5AB-4520-B0E1-495B322E2A1A),
dual,
helpstring("ICompositeControl Interface"),
pointer_default(unique)
]
interface ICompositeControl : IDispatch
{
};
[
uuid(C03567A2-8044-40F0-8ABB-301A005F9FF1),
version(1.0),
helpstring("CPPVideoControl 1.0 Type Library")
]
library CPPVIDEOCONTROLLib
{
importlib("stdole32.tlb");
importlib("stdole2.tlb");
[
uuid(CDDFD429-EDFD-4C72-AE9C-B70FE6955051),
helpstring("CompositeControl Class")
]
coclass CompositeControl
{
[default] interface ICompositeControl;
};
};