Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
23 lines
622 B
C++
23 lines
622 B
C++
//------------------------------------------------------------------------------
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// File: stdafx.cpp
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//
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// Desc: Source file that includes just the standard includes
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// stdafx.pch will be the pre-compiled header
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// stdafx.obj will contain the precompiled type information
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//
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// Copyright (c) 2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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// stdafx.cpp :
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#include "stdafx.h"
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#ifdef _ATL_STATIC_REGISTRY
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#include <statreg.h>
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#include <statreg.cpp>
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#endif
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#include <atlimpl.cpp>
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#include <atlctl.cpp>
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#include <atlwin.cpp>
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