Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
//------------------------------------------------------------------------------
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// File: stdafx.h
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//
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// Desc: Include file for standard system include files
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// or project specific include files that are used frequently
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// but are changed infrequently
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//
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// Copyright (c) 2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#if !defined(AFX_STDAFX_H__CC50DE5B_97DF_4014_9C89_5E079D7AA958__INCLUDED_)
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#define AFX_STDAFX_H__CC50DE5B_97DF_4014_9C89_5E079D7AA958__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define STRICT
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0400
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#endif
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#define _ATL_APARTMENT_THREADED
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#include <atlbase.h>
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// Disable warning message for C4201 - use of nameless struct/union
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// Otherwise, strmif.h will generate warnings for Win32 debug builds
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#pragma warning( disable : 4201 )
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// You may derive a class from CComModule and use it if you want to override
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// something, but do not change the name of _Module
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class CExeModule : public CComModule
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{
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public:
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LONG Unlock();
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DWORD dwThreadID;
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HANDLE hEventShutdown;
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void MonitorShutdown();
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bool StartMonitor();
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bool bActivity;
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};
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extern CExeModule _Module;
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#include <atlcom.h>
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#include <atlhost.h>
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// Disable C4701: Variable may be used without having been initialized
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// This warning is generated in atlctl.h, which is not in our control
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#pragma warning( disable : 4701 )
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#include <atlctl.h>
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#pragma warning( default : 4701 )
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__CC50DE5B_97DF_4014_9C89_5E079D7AA958__INCLUDED)
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