Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
1.3 KiB
QBasic
33 lines
1.3 KiB
QBasic
Attribute VB_Name = "Globals"
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'*******************************************************************************
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'* This is a part of the Microsoft Platform SDK Code Samples.
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'* Copyright (C) 1999-2001 Microsoft Corporation.
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'* All rights reserved.
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'* This source code is only intended as a supplement to
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'* Microsoft Development Tools and/or SDK documentation.
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'*******************************************************************************
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'Microsoft Video Control - Sample Visual Basic Application
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Option Explicit
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Public Const NTSC_GUID As String = "{8A674B4D-1F63-11D3-B64C-00C04F79498E}"
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Public Const ATSC_GUID As String = "{A2E30750-6C3D-11D3-B653-00C04F79498E}"
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Public Const DVBS_GUID As String = "{B64016F3-C9A2-4066-96F0-BD9563314726}"
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Public Const CC_GUID As String = "{7F9CB14D-48E4-43B6-9346-1AEBC39C64D3}"
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Public Const DATASVC_GUID As String = "{334125C0-77E5-11D3-B653-00C04F79498E}"
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Sub Main()
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frmMain.Show
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End Sub
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'Use this for error reporting
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Public Function CheckError(ErrorMsg As String)
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Dim Msg As Variant
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If Err.Number <> 0 Then
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Msg = ErrorMsg & vbCrLf & vbCrLf & "The error returned was:" & vbCrLf & Hex(Err.Number) & ": " & Err.Description
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MsgBox Msg, , "Error"
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End If
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'Reset the error so we don't get the same message over and over
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Err.Number = 0
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End Function
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