Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
Windows XP Video Control Samples
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These samples demonstrate using the Microsoft Video Control to view
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digital television in a window. There are Video Control examples provided
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for Visual C++, Visual Basic, and HTML.
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NOTE: These samples require a compatible TV tuner card, such as
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the Broadlogic DTA-100 receiver. The C++ Video Control sample requires
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a BDA-compatible ATSC Digital Tuner card. The HTML and Visual Basic samples
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require either an ATSC Digital, DVB Digital, or Analog tuner card,
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depending on the HTML file or tuning feature selected.
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Requirements
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- Windows XP operating system
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- BDA-compatible digital tuner card, such as the Broadlogic DTA-100 receiver.
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- If you select ATSC digital TV, you will need an ATSC digital tuner card.
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- If you select DVB digital TV, you will need a DVB digital tuner card.
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- If you select NTSC Analog TV, you will need an NTSC Analog tuner card.
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- MPEG-2 decoder (for example, a software DVD decoder)
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---------------------------------------------------------------------------
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NOTE: The DirectShow_WinXP samples do not yet build properly for UNICODE.
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---------------------------------------------------------------------------
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