Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
1.5 KiB
C
41 lines
1.5 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by AdjustSound.rc
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//
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#define IDR_MAINFRAME 128
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#define IDD_MAIN 130
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#define IDR_ACCELERATOR1 131
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#define IDC_PLAY 1000
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#define IDC_STOP 1001
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#define IDC_FREQUENCY_SLIDER 1003
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#define IDC_PAN_SLIDER 1004
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#define IDC_VOLUME_SLIDER 1005
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#define IDC_LOOP_CHECK 1009
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#define IDC_SOUNDFILE 1011
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#define IDC_FREQUENCY 1012
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#define IDC_PAN 1013
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#define IDC_VOLUME 1014
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#define IDC_FILENAME 1015
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#define IDC_STATUS 1016
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#define IDC_FOCUS_NORMAL 1019
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#define IDC_FOCUS_STICKY 1020
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#define IDC_FOCUS_GLOBAL 1021
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#define IDC_MEMORY_DEFAULT 1022
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#define IDC_MIX_DEFAULT 1022
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#define IDC_MEMORY_HARDWARE 1023
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#define IDC_MIX_HARDWARE 1023
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#define IDC_MEMORY_SOFTWARE 1024
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#define IDC_MIX_SOFTWARE 1024
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#define IDC_BEHAVIOR 1033
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 134
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1022
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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