Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
149 lines
3.8 KiB
Plaintext
149 lines
3.8 KiB
Plaintext
//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
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"#define _AFX_NO_OLE_RESOURCES\r\n"
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"#define _AFX_NO_TRACKER_RESOURCES\r\n"
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"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
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"\r\n"
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"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
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"#ifdef _WIN32\r\n"
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"LANGUAGE 9, 1\r\n"
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"#pragma code_page(1252)\r\n"
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"#endif\r\n"
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"#include ""afxres.rc"" // Standard components\r\n"
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"#endif\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDR_MAINFRAME ICON DISCARDABLE "directx.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_MAIN DIALOGEX 0, 0, 260, 47
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STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_CAPTION |
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WS_SYSMENU
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CAPTION "StreamData"
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FONT 8, "MS Shell Dlg"
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BEGIN
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DEFPUSHBUTTON "Sound &file...",IDC_SOUNDFILE,7,7,52,13
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LTEXT "Static",IDC_FILENAME,68,7,185,13,SS_CENTERIMAGE,
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WS_EX_CLIENTEDGE
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CONTROL "&Loop sound",IDC_LOOP_CHECK,"Button",BS_AUTOCHECKBOX |
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WS_TABSTOP,6,28,53,10
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PUSHBUTTON "&Play",IDC_PLAY,68,26,50,14,WS_DISABLED
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PUSHBUTTON "&Stop",IDC_STOP,118,26,50,14,WS_DISABLED
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PUSHBUTTON "E&xit",IDCANCEL,203,26,50,14
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// DESIGNINFO
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO DISCARDABLE
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BEGIN
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IDD_MAIN, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 253
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TOPMARGIN, 7
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BOTTOMMARGIN, 40
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END
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Accelerator
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//
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IDR_ACCELERATOR1 ACCELERATORS DISCARDABLE
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BEGIN
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"F", IDC_SOUNDFILE, VIRTKEY, ALT, NOINVERT
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"L", IDC_LOOP_CHECK, VIRTKEY, ALT, NOINVERT
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"P", IDC_PLAY, VIRTKEY, ALT, NOINVERT
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"S", IDC_STOP, VIRTKEY, ALT, NOINVERT
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"X", IDCANCEL, VIRTKEY, ALT, NOINVERT
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END
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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#define _AFX_NO_SPLITTER_RESOURCES
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#define _AFX_NO_OLE_RESOURCES
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#define _AFX_NO_TRACKER_RESOURCES
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#define _AFX_NO_PROPERTY_RESOURCES
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE 9, 1
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#pragma code_page(1252)
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#endif
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#include "afxres.rc" // Standard components
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#endif
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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