Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
51 lines
685 B
GLSL
51 lines
685 B
GLSL
vs.1.0
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;Constants
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;
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;c0-c3 Object
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;
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;c4-c7 Projection
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;
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;c8-c11 Total matrix
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;
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;c12 - Light Direction (In World Space)
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;
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;Input
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;
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;V0 - Position
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;V7 - Texture
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;V3 - Normal
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;V8 - Tangnet
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;Take normal and binormal into texture space first
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m3x3 r7,v8,c0
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m3x3 r8,v3,c0
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;Cross product orientation flip
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;is content dependent
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mul r0,r7.zxyw,-r8.yzxw;
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mad r5,r7.yzxw,-r8.zxyw,-r0;
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;transform the light vector
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dp3 r6.x,r7,c12
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dp3 r6.y,r5,c12
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dp3 r6.z,r8,c12
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mov oD0.xyzw,-r6.z;
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;this is also our texture coordinate
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;on our basis
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mul oT1.xyz,-r6.xyz,c33
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;mov the z value into all teh values of the color
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;mov oT1,c33
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;transform into projection space
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m4x4 oPos,v0,c8
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mov oT0.xy,v7
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