Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
40 lines
1.6 KiB
Plaintext
40 lines
1.6 KiB
Plaintext
<!-- This demonstrates changing audio volume over time to fade in a clip -->
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<!-- and how to fade one video from track to track, and do slo-mo video -->
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<!-- and it also shows using an X-ray effect -->
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<!-- NOTE: If you install the DirectX SDK to a path other than c:\dxsdk, -->
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<!-- then you must change the media path for each clip src below. -->
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<timeline>
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<group type="video" bitdepth="24">
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<track>
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<clip start="0" stop="20" src="c:\dxsdk\samples\multimedia\Media\lake2.jpg" mstart="0" stretchmode="PreserveAspectRatioNoLetterBox" framerate="0.000"/>
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</track>
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<track>
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<clip src="c:\dxsdk\samples\multimedia\Media\highway.avi" start="0" stop="20" mstart="0" mstop="7">
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<effect clsid="{16B280C8-EE70-11D1-9066-00C04FD9189D}" start="10" stop="15" >
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<param name="XRay" value="1"/>
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</effect>
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</clip>
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<transition start="0" stop="20" clsid="{16B280C5-EE70-11D1-9066-00C04FD9189D}">
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<param name="Progress" value="0.0">
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<linear time="10" value="1.0"/>
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<linear time="20" value="0.0"/>
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</param>
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</transition>
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</track>
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</group>
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<group type="audio">
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<track>
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<clip src="c:\dxsdk\samples\multimedia\Media\track3.mp3" start="0" stop="20">
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<effect clsid="{036A9790-C153-11d2-9EF7-006008039E37}" start="0" stop="20">
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<param name="Vol" value="0.0">
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<linear time="10" value="1.0"/>
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<linear time="20" value="0.0"/>
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</param>
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</effect>
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</clip>
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</track>
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</group>
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</timeline>
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