Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
752 B
Plaintext
24 lines
752 B
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: DXErr Sample
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The DXErr sample allows users to enter a numerical HRESULT and get back
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the string equivalent as well as its description. For example, entering
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0x8878000a will return
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HRESULT: DSERR_ALLOCATED
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Description: The call failed because resources (such as a priority
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level) were already being used by another caller.
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Path
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====
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Source: DXSDK\Samples\Multimedia\Misc\DXErr
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Executable: DXSDK\Samples\Multimedia\DXErr\Bin
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