Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: Air Hockey Demo
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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This application demonstrates a simple peer-peer (or single player) Air Hockey
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Game.
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In Single player mode, a crude computer AI will be your opponent. You can
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dictate numerous settings in the game, including overall 'speed' of the game as
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well as score to win (although the computer always enforces the rule that you
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must win by 2).
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The multiplayer mode is similar to the single player mode, with the exception of
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no computer AI.
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Please note, if you try to run this sample from the source tree it will most likely
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fail due to lack of media. The 'models' and 'sounds' folders must be in the same folder
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as where you run the sample from (by default these folders are in the 'bin' folder).
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\Demos\AirHockey
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Executable: DXSDK\Samples\Multimedia\VBSamples\Demos\bin
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User's Guide
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============
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Press Space to launch the puck. Use the mouse (or arrow keys on your keyboard, or joystick)
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to control your paddle.
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Programming Notes
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=================
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This sample shows many of the directX components working together.
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