Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
61 lines
1.4 KiB
Plaintext
61 lines
1.4 KiB
Plaintext
Type=Exe
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Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#stdole2.tlb#OLE Automation
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Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C603}#1.0#0#dx8vb.dll#DirectX 8 for Visual Basic Type Library
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Form=frmAir.frm
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Module=modAirHockey; modHelper.bas
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Class=CD3DFrame; d3dFrame.cls
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Class=CD3DMesh; d3dMesh.cls
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Class=CD3DPick; d3dPick.cls
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Module=D3DUtil; d3dutil.bas
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Module=MediaDir; ..\..\common\media.bas
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Module=D3DInit; d3dinit.bas
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Form=selectDevice.frm
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Module=modDplay; modDplay.bas
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Form=frmSplash.frm
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Form=..\..\common\DplayCon.frm
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Class=CD3DAnimation; d3dAnimation.cls
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Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0; MSCOMCTL.OCX
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Class=cPuck; cPuck.cls
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Class=cPaddle; cPaddle.cls
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Class=cCamera; cCamera.cls
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Class=cAudio; cAudio.cls
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Class=cAudioFile; cAudioFile.cls
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Class=cTable; cTable.cls
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Class=cText; cText.cls
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Class=cRoom; cRoom.cls
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Class=cInput; cInput.cls
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Form=frmGraphics.frm
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Form=frmInput.frm
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Form=frmAudio.frm
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Class=cFade; cFade.cls
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IconForm="frmAir"
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Startup="frmSplash"
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HelpFile=""
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Title="vbair"
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ExeName32="vb_airhockey.exe"
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Command32=""
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Name="vbAir"
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HelpContextID="0"
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CompatibleMode="0"
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MajorVer=1
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MinorVer=0
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RevisionVer=0
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AutoIncrementVer=0
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ServerSupportFiles=0
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VersionCompanyName="Microsoft"
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CompilationType=0
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OptimizationType=0
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FavorPentiumPro(tm)=0
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CodeViewDebugInfo=0
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NoAliasing=0
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BoundsCheck=0
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OverflowCheck=0
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FlPointCheck=0
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FDIVCheck=0
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UnroundedFP=0
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StartMode=0
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Unattended=0
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Retained=0
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ThreadPerObject=0
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MaxNumberOfThreads=1
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