Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: AutoParts Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The AutoParts sample illustrates the use of Picking against a 3D database.
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Path
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====
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Source: DXSDF\Samples\Multimedia\VBSamples\Direct3D\AutoParts
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Executable: DXSDF\Samples\Multimedia\VBSamples\Direct3D\Bin
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User's Guide
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============
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click where it says "click here" in the Tree view to the left to load the engine model.
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The model can be rotated by holding the left mouse button down and dragging.
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When a part has been clicked on, it is described in the lower left hand corner.
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The Add and Remove from Invoice button manage the Invoice list but the Order button has
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no function.
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Programming Notes
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=================
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Each object in the Engine model is named. These names are unique and can be used to cross
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reference a database (a custom text database in this example for the sake of not requiring
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the installation of MDAC). From that database more detailed information is gahtered on the
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part such as price and part number.
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This sample makes use of common DirectX code (consisting of helper functions,
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etc.) that is shared with other samples on the DirectX SDK. All common
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classes and modules can be found in the following directory:
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DXSDF\Samples\Multimedia\VBSamples\Common
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