Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
10 lines
283 B
Plaintext
10 lines
283 B
Plaintext
GraphForm = 154, 154, 649, 598, Z, 149, -10, 644, 434, C
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DataEntry = 0, 0, 0, 0, C
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CD3DFrame = 0, 0, 0, 0, C
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CD3DMesh = 0, 0, 0, 0, C
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CD3DPick = 0, 0, 0, 0, C
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D3DUtil = 101, 99, 596, 543,
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D3DInit = 132, 132, 627, 576, C
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CD3DAnimation = 0, 0, 0, 0, C
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MediaDir = 176, 176, 644, 620,
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