Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: DXVB Messenger Server Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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DXVB Messenger Server is the server portion of a client/server instant
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messaging application. This sample requires the use of XML to maintain the
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data needed. You must have at least IE5 installed on your machine to compile
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or run this sample.
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\DXVBMessenger\Server
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Executable: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\Bin
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User's Guide
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============
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Log onto a server, add friends, and send instant messages.
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Programming Notes
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=================
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* Handle DirectPlay system messages. See implemented DirectPlay8Event interfaces
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- Upon Receive event (the following messages can be received):
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'Login messages
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Msg_Login - Get login information, verify against the database
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Msg_CreateNewAccount - A new account needs to be created, try to create in database
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Msg_AddFriend - Add a friend to this users list
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Msg_BlockFriend - Block someone in this users list
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Msg_SendMessage - User is sending a message to someone, pass it on
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