Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
57 lines
2.4 KiB
QBasic
57 lines
2.4 KiB
QBasic
Attribute VB_Name = "modGlobalData"
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'*******************************************************************************
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'* This is a part of the Microsoft DXSDK Code Samples.
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'* Copyright (C) 1999-2001 Microsoft Corporation.
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'* All rights reserved.
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'* This source code is only intended as a supplement to
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'* Microsoft Development Tools and/or SDK documentation.
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'* See these sources for detailed information regarding the
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'* Microsoft samples programs.
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'*******************************************************************************
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Option Explicit
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Option Base 0
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Option Compare Text
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' **************************************************************************************************************************************
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' * GLOBAL INTERFACE- DATA
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' *
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' *
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Global gbl_objMediaControl As IMediaControl 'playback control
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Global gbl_objTimeline As AMTimeline 'application timeline object
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Global gbl_objRenderEngine As RenderEngine 'application render engine
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Global gbl_objVideoWindow As IVideoWindow 'application video window for playback
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' **************************************************************************************************************************************
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' * GLOBAL INTERFACE- CONSTANTS
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' *
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' *
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Global Const SLIDESHOWVB_CLIPLENGTH As Double = 4# 'how long each clip lasts on the timeline
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Global Const SLIDESHOWVB_VIDEOTYPE As String = "{73646976-0000-0010-8000-00AA00389B71}"
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Global Const SLIDESHOWVB_AUDIOTYPE As String = "{73647561-0000-0010-8000-00AA00389B71}"
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' **************************************************************************************************************************************
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' * GLOBAL INTERFACE- APPLICATION ENTRY POINT
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' *
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' *
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' ******************************************************************************************************************************
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' * procedure name: Main
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' * procedure description: Application Entry Point.
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' *
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' ******************************************************************************************************************************
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Public Sub Main()
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On Local Error GoTo ErrLine
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Load frmMain
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frmMain.Move 0, 0
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frmMain.Visible = True
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Exit Sub
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ErrLine:
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Err.Clear
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Exit Sub
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End Sub
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