Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
53 lines
1.9 KiB
Plaintext
53 lines
1.9 KiB
Plaintext
DirectShow Sample -- SlideShow
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Description
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Microsoft Visual Basic application that creates a slide show from a series
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of video clips or image files.
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User's Guide
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This sample application demonstrates the following tasks:
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- Using the MediaDet object to obtain a poster frame from a source clip.
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- Saving a timeline as an XTL file.
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- Writing a timeline to an AVI file.
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- Loading media clips.
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To use this application, do the following:
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- Drag video files or image files from Windows Explorer to the cells in the
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application window, starting from the cell in the upper-left corner.
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- Enter the length of time that each clip should play, in seconds.
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- Select a transition, using the combo box. The transitions have a
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fixed two-second duration.
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- To preview the slide show, click Play.
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- To save the slide show as an XTL project, click Write XTL. You can then
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play your new XTL file using the XTLTest, XTLTest VB, and DexterVB
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sample applications.
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- To save the slide show as an AVI file, click Write AVI.
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For more information about this sample, see the SlideShowVB.DOC documentation
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in the resources\doc subdirectory. This documentation contains screenshots
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that demonstrate how to create a simple slideshow.
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NOTE: The list of transitions is hard-coded into the application; consequently,
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some of the transitions in the combo box may not be present on your development
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machine. If you select a transition that is not installed on your machine,
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then the default "Slide" transition will be used instead.
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The DirectX Media 6 SDK includes several third-party transitions in the form
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of DirectX Transforms. To enable these transitions, you can install the
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DirectX Media 6 SDK, which is available only on the DirectX 7.0a CD-ROM.
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You can order this CD-ROM by following the "DirectX 7.0a SDK CD-ROM" link on
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http://www.microsoft.com/directx/dxmedia.
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