Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
14 lines
564 B
Plaintext
14 lines
564 B
Plaintext
DirectShow Sample -- XTLTestVB
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Microsoft Visual Basic application that previews video editing project files.
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This is a Visual Basic version of the XTLTest C++ sample, but with
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limited functionality. It demonstrates how to quickly read an XTL file,
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create a render engine, and start playing the resultant DirectShow graph
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based on the XTL file.
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To use this application, drag a Microsoft DirectShow Editing Services XTL file
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onto the application window. You can use this sample as a quick and easy
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player for your XTL files.
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