Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
40 lines
1.6 KiB
Plaintext
40 lines
1.6 KiB
Plaintext
<!-- This example shows the transition feature "SwapInputs" that lets you -->
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<!-- transition either from A to B, or back from B to A, and it also -->
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<!-- demonstrates running a transition backwards (eg: a wipe that's normally -->
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<!-- a left to right wipe being made a right to left wipe) -->
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<!-- NOTE: If you install the DirectX SDK to a path other than c:\dxsdk, -->
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<!-- then you must change the media path for each clip src below. -->
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<timeline>
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<group type="video">
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<track>
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<clip src="c:\dxsdk\samples\multimedia\media\skiing.avi" start="0" stop="10"/>
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</track>
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<track>
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<clip src="c:\dxsdk\samples\multimedia\media\lake.mpg" start="0" stop="3"/>
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<clip src="c:\dxsdk\samples\multimedia\media\lake.mpg" start="3" stop="6"/>
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<clip src="c:\dxsdk\samples\multimedia\media\butterfly.mpg" start="6" stop="10" mstart="0" mstop="2"/>
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<transition clsid="{af279b30-86eb-11d1-81bf-0000f87557db}" start="0" stop="2" />
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<transition clsid="{af279b30-86eb-11d1-81bf-0000f87557db}" start="2" stop="6" swapinputs="1"/>
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<transition clsid="{af279b30-86eb-11d1-81bf-0000f87557db}" start="6" stop="8" swapinputs="1">
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<param name="progress" value="1.0">
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<linear time="2" value="0"/>
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</param>
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</transition>
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<transition clsid="{af279b30-86eb-11d1-81bf-0000f87557db}" start="8" stop="10" >
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<param name="progress" value="1.0">
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<linear time="2" value="0"/>
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</param>
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</transition>
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</track>
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</group>
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<group type="audio">
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<track>
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<clip src="c:\dxsdk\samples\multimedia\media\track1.mp3" start="0" stop="10"/>
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</track>
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</group>
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</timeline>
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