Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// ConvertPatchInfoV1toV2.h : main header file for the CONVERTPATCHINFOV1TOV2 application
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//
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#if !defined(AFX_CONVERTPATCHINFOV1TOV2_H__057CCDF5_B98B_48A6_8EE1_A4C4EA1823D2__INCLUDED_)
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#define AFX_CONVERTPATCHINFOV1TOV2_H__057CCDF5_B98B_48A6_8EE1_A4C4EA1823D2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <afxwin.h> // MFC core and standard components
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#include <afxext.h> // MFC extensions
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#include "resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
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// CConvertPatchInfoV1toV2App:
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// See ConvertPatchInfoV1toV2.cpp for the implementation of this class
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//
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class CConvertPatchInfoV1toV2App : public CWinApp
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{
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public:
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CConvertPatchInfoV1toV2App();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CConvertPatchInfoV1toV2App)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CConvertPatchInfoV1toV2App)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CONVERTPATCHINFOV1TOV2_H__057CCDF5_B98B_48A6_8EE1_A4C4EA1823D2__INCLUDED_)
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