Files
Client/Tools/ConvertPatchInfoV1toV2/ConvertPatchInfoV1toV2Dlg.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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// ConvertPatchInfoV1toV2Dlg.cpp : implementation file
//
#include "ConvertPatchInfoV1toV2.h"
#include "ConvertPatchInfoV1toV2Dlg.h"
#include "PatchInfoList.h"
#include "ZipArchive.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CConvertPatchInfoV1toV2Dlg dialog
CConvertPatchInfoV1toV2Dlg::CConvertPatchInfoV1toV2Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CConvertPatchInfoV1toV2Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CConvertPatchInfoV1toV2Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CConvertPatchInfoV1toV2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CConvertPatchInfoV1toV2Dlg)
DDX_Control(pDX, IDC_EDIT_FILEPATH, m_editFilePath);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CConvertPatchInfoV1toV2Dlg, CDialog)
//{{AFX_MSG_MAP(CConvertPatchInfoV1toV2Dlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_BROWSE, OnButtonBrowse)
ON_BN_CLICKED(IDC_BUTTON_GO, OnButtonGo)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CConvertPatchInfoV1toV2Dlg message handlers
BOOL CConvertPatchInfoV1toV2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_ctrlLogCtrl.Init( 12, 95, 534, 98, GetSafeHwnd() );
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CConvertPatchInfoV1toV2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CConvertPatchInfoV1toV2Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CConvertPatchInfoV1toV2Dlg::OnButtonBrowse()
{
// TODO: Add your control notification handler code here
CFileDialog fileDlg( TRUE, "zip", "PatchInfo.zip", 0,
"PatchInfo.zip File|PatchInfo.zip|Zip Files (*.zip)|*.zip|All Files (*.*)|*.*||", NULL );
if( fileDlg.DoModal() == IDOK )
{
m_editFilePath.SetWindowText( fileDlg.GetPathName() );
}
}
void CConvertPatchInfoV1toV2Dlg::OnButtonGo()
{
// TODO: Add your control notification handler code here
CString strDestPath;
CString strV1PatchInfoPath;
// CString strPatchInfoV2Path;
m_editFilePath.GetWindowText( strV1PatchInfoPath );
int nLoc = strV1PatchInfoPath.ReverseFind( '\\' );
if( -1 == nLoc )
{
strDestPath = "";
// strPatchInfoV2Path = "PatchInfoV2.zip";
}
else
{
strDestPath = strV1PatchInfoPath.Left( nLoc+1 );
// strPatchInfoV2Path = strDestPath + "\\PatchInfoV2.zip";
}
CZipArchive zipArc;
CPatchInfoList pil;
// V1 PatchInfo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_ctrlLogCtrl.OutputMessage( "1. Decompressing PatchInfo.zip\n" );
zipArc.Open( strDestPath+"PatchInfo.zip", CZipArchive::zipOpen );
zipArc.ExtractFile( 0, strDestPath, false, "PatchInfo" );
zipArc.Close();
// LoadV1()
m_ctrlLogCtrl.OutputMessage( "2. Loading PatchInfo\n" );
pil.LoadV1( strDestPath+"PatchInfo" );
// V1 PatchInfo <20><><EFBFBD><EFBFBD>
DeleteFile( strDestPath+"PatchInfo" );
// PatchInfoV2 <20><><EFBFBD><EFBFBD>
m_ctrlLogCtrl.OutputMessage( "3. Saving PatchInfoV2\n" );
pil.Save( strDestPath+"PatchInfoV2" );
// PatchInfoV2.zip <20><> <20><><EFBFBD><EFBFBD>
m_ctrlLogCtrl.OutputMessage( "4. Compressing PatchInfoV2.zip\n" );
zipArc.Open( strDestPath+"PatchInfoV2.zip", CZipArchive::zipCreate );
zipArc.AddNewFile( strDestPath+"PatchInfoV2", "PatchInfoV2" );
zipArc.Close();
// PatchInfoV2 <20><><EFBFBD><EFBFBD>
DeleteFile( strDestPath+"PatchInfoV2" );
}