Files
Client/Tools/GCMDSTools/GCMDSToolsDlg.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

51 lines
1013 B
C++

// GCMDSToolsDlg.h : 헤더 파일
//
#pragma once
#include "afxwin.h"
#include <vector>
// CGCMDSToolsDlg 대화 상자
class CGCMDSToolsDlg : public CDialog
{
// 생성입니다.
public:
CGCMDSToolsDlg(CWnd* pParent = NULL); // 표준 생성자입니다.
// 대화 상자 데이터입니다.
enum { IDD = IDD_GCMDSTOOLS_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
void Recurse( CString perfolder );
std::vector<CString> m_FileList;
VOID LoadIni();
VOID SaveIni();
// 구현입니다.
protected:
HICON m_hIcon;
// 생성된 메시지 맵 함수
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()
public:
CComboBox m_Key;
CEdit m_InDir;
CEdit m_OutDir;
afx_msg void OnBnClickedInurl();
afx_msg void OnBnClickedOuturl();
afx_msg void OnBnClickedStart();
afx_msg void OnCbnSelchangeKey();
CComboBox m_File;
afx_msg void OnBnClickedStart2();
CButton m_2TypeMask;
};