Files
Client/Tools/Launcher/DlgServerClosed.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

49 lines
1.2 KiB
C++

#if !defined(AFX_DLGSERVERCLOSED_H__3CDE3CD8_EAC1_4392_9271_2333B92D0C5B__INCLUDED_)
#define AFX_DLGSERVERCLOSED_H__3CDE3CD8_EAC1_4392_9271_2333B92D0C5B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgServerClosed.h : header file
//
#include "StatLink.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgServerClosed dialog
class CDlgServerClosed : public CDialog
{
// Construction
public:
CDlgServerClosed(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgServerClosed)
enum { IDD = IDD_DIALOGSERVERCLOSED };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgServerClosed)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgServerClosed)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGSERVERCLOSED_H__3CDE3CD8_EAC1_4392_9271_2333B92D0C5B__INCLUDED_)