Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
39 lines
871 B
C++
39 lines
871 B
C++
#pragma once
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#include "tranlistbox.h"
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// CDlgServerSelect dialog
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class CDlgServerSelect : public CDialog
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{
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DECLARE_DYNAMIC(CDlgServerSelect)
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public:
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CBitmap m_btmBack;
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void RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py , int SizeX = -1, int SizeY = -1 );
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CDlgServerSelect(CWnd* pParent = NULL); // standard constructor
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virtual ~CDlgServerSelect();
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// Dialog Data
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enum { IDD = IDD_SEVERSELECT_DIALOG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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DECLARE_MESSAGE_MAP()
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public:
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afx_msg void OnPaint();
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CTranListBox m_ServerList;
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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afx_msg void OnLbnSelchangeListServer();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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protected:
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virtual void OnOK();
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virtual void OnCancel();
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public:
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afx_msg void OnLbnDblclkListServer();
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};
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