Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
783 B
C++
32 lines
783 B
C++
////////////////////////////////////////////////////////////////
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// PixieLib(TM) Copyright 1997-1999 Paul DiLascia
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// If this code works, it was written by Paul DiLascia.
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// If not, I don't know who wrote it.
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//
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// CHyperlink implements a simple text hyperlink
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//
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#ifndef _HYPRILNK_H
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#define _HYPRILNK_H
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//////////////////
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// Simple text hyperlink derived from CString
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//
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class CHyperlink : public CString {
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public:
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CHyperlink(LPCTSTR lpLink = NULL) : CString(lpLink) { }
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~CHyperlink() { }
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const CHyperlink& operator=(LPCTSTR lpsz) {
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CString::operator=(lpsz);
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return *this;
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}
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operator LPCTSTR() {
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return CString::operator LPCTSTR();
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}
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virtual HINSTANCE Navigate() {
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return IsEmpty() ? NULL :
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ShellExecute(0, _T("open"), *this, 0, 0, SW_SHOWNORMAL);
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}
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};
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#endif
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