Files
Client/Tools/SoundLib/DirectSound.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

57 lines
1.6 KiB
C++

#ifndef _DirectSound_H_
#define _DirectSound_H_
#include "SoundGlobal.h"
#include "STL.h"
/////////////////////////////////////////////////////////////////////////////////////////
// 다이렉트 사운드 객체
class CDirectSound
{
IDirectSound8 * m_pDSound;
IDirectSound3DListener * m_p3DListener;
bool m_bDSoundCreated;
typedef std::vector<ISoundObject*> SOUNDBUFFERLIST;
SOUNDBUFFERLIST * m_pSoundBufferList;
private:
CDirectSound( const CDirectSound & ); //사용하지 못하도록 막아놨음.
CDirectSound & operator=( const CDirectSound & );
protected:
IDirectSound3DListener * Get3DListenerInterface();
CDirectSound();
void SetPrimaryBufferFormat( DWORD, DWORD, DWORD );
public:
static CDirectSound & GetInstance();
~CDirectSound();
void Create( IDirectSound8 * );
void Create( HWND,
DWORD,
DWORD dwPrimaryChannels = 2,
DWORD dwPrimaryFreq = 22050,
DWORD dwPrimaryBitRate = 16 );
void Destroy();
void Enable3DSound(); //처음에는 Disable된 상태임
void SetDoppler( D3DVALUE distance, D3DVALUE doppler );
void SetRolloff( D3DVALUE rolloff );
void Set3DOrientation( D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront
, D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop );
void SetVelocity( D3DVALUE x, D3DVALUE y, D3DVALUE z );
void SetPosition( D3DVALUE x, D3DVALUE y, D3DVALUE z );
void RegisterSoundBuffer( ISoundObject * ); //사운드 버퍼를 제 때에 파괴해주기 위해 등록을 함.(파괴와 동시에 할당됐던 메모리를 반환함)
IDirectSound8 * GetDS() { return m_pDSound; }
};
/////////////////////////////////////////////////////////////////////////////////////////
#endif