Files
Client/GameTools/WORLDCREATOR/DlgConvertTexture.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

47 lines
1.2 KiB
C++

#if !defined(AFX_DLGCONVERTTEXTURE_H__4A6794D4_3870_40AF_BD0B_F3E565FB65DB__INCLUDED_)
#define AFX_DLGCONVERTTEXTURE_H__4A6794D4_3870_40AF_BD0B_F3E565FB65DB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgConvertTexture.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgConvertTexture dialog
class CDlgConvertTexture : public CDialog
{
// Construction
public:
CDlgConvertTexture(CWnd* pParent = NULL); // standard constructor
CString m_strPath;
// Dialog Data
//{{AFX_DATA(CDlgConvertTexture)
enum { IDD = IDD_DIALOG_TEXTURECONVERT };
CListBox m_filelist;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgConvertTexture)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgConvertTexture)
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGCONVERTTEXTURE_H__4A6794D4_3870_40AF_BD0B_F3E565FB65DB__INCLUDED_)