Files
Client/GameTools/WORLDCREATOR/DlgLightLoad.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

66 lines
1.6 KiB
C++

#if !defined(AFX_DLGLIGHTLOAD_H__96D1D15E_0ECB_48B6_A18C_0570CD4F1705__INCLUDED_)
#define AFX_DLGLIGHTLOAD_H__96D1D15E_0ECB_48B6_A18C_0570CD4F1705__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgLightLoad.h : header file
//
#include "ColourPicker.h"
#include <BaseDataDefine.h>
/////////////////////////////////////////////////////////////////////////////
// CDlgLightLoad dialog
class CDlgLightLoad : public CDialog
{
// Construction
public:
CDlgLightLoad(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgLightLoad)
enum { IDD = IDD_DIALOG_LIGHTLOAD };
CColourPicker m_LightColor;
BOOL m_bObjectName;
CString m_strLightname;
float m_fLightRange;
BOOL m_bExtLight;
int m_iLightSamples;
int m_iShadowSamples;
float m_ShadowFactors;
int m_iAmbient;
CString m_strEffect;
float m_fExpose;
//}}AFX_DATA
COLORREF m_cLightColor;
CString m_strObjectFilename;
bool m_bEditMode;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgLightLoad)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgLightLoad)
afx_msg void OnCheckObjectfilename();
virtual void OnOK();
afx_msg void OnCheckext();
afx_msg void OnEsfbutton();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnEnChangeLightsamples();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGLIGHTLOAD_H__96D1D15E_0ECB_48B6_A18C_0570CD4F1705__INCLUDED_)