Files
Client/GameTools/WORLDCREATOR/PageDunguenTriSheet.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

42 lines
1.0 KiB
C++

// PageDunguenTriSheet.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "PageDunguenTriSheet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPageDunguenTriSheet
IMPLEMENT_DYNAMIC(CPageDunguenTriSheet, CPropertySheet)
CPageDunguenTriSheet::CPageDunguenTriSheet(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage)
:CPropertySheet(nIDCaption, pParentWnd, iSelectPage)
{
}
CPageDunguenTriSheet::CPageDunguenTriSheet(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage)
:CPropertySheet(pszCaption, pParentWnd, iSelectPage)
{
}
CPageDunguenTriSheet::~CPageDunguenTriSheet()
{
}
BEGIN_MESSAGE_MAP(CPageDunguenTriSheet, CPropertySheet)
//{{AFX_MSG_MAP(CPageDunguenTriSheet)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageDunguenTriSheet message handlers