Files
Client/GameTools/WORLDCREATOR/PageSectorWaterFall.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.4 KiB
C++

#if !defined(AFX_PAGESECTORWATERFALL_H__3CB137A3_FCC8_498E_AAB5_129D9BA04097__INCLUDED_)
#define AFX_PAGESECTORWATERFALL_H__3CB137A3_FCC8_498E_AAB5_129D9BA04097__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PageSectorWaterFall.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPageSectorWaterFall dialog
class CPageSectorWaterFall : public CPropertyPage
{
DECLARE_DYNCREATE(CPageSectorWaterFall)
// Construction
public:
CPageSectorWaterFall();
~CPageSectorWaterFall();
// Dialog Data
//{{AFX_DATA(CPageSectorWaterFall)
enum { IDD = IDD_DIALOG_SECTOR_FALL };
// NOTE - ClassWizard will add data members here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CPageSectorWaterFall)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPageSectorWaterFall)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PAGESECTORWATERFALL_H__3CB137A3_FCC8_498E_AAB5_129D9BA04097__INCLUDED_)