Files
Client/GameTools/WORLDCREATOR/StdAfx.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

44 lines
1.8 KiB
C

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__0DE46F8A_FDEF_4EED_AF8D_09613FD480D4__INCLUDED_)
#define AFX_STDAFX_H__0DE46F8A_FDEF_4EED_AF8D_09613FD480D4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <BaseGraphicsLayer.h>
#define R3SFILE "Rainbow3DScene Files (*.R3S)|*.R3S|Object Files (*.aoj)|*.aoj|All Files (*.*)|*.*||"
#define EFFFILE "Effect Script Files (*.Esf)|*.esf|All Files (*.*)|*.*||"
#define BSPFILE "BSP Files (*.BSP)|*.BSP|All Files (*.*)|*.*||"
#define GEMFILE "Gem Files (*.gem)|*.GEM|All Files (*.*)|*.*||"
#define SOUNDFILE "Wave Files (*.wav)|*.wav|All Files (*.*)|*.*||"
#define SOUNDMAPFILE "SNM Files (*.snm)|*.snm|All Files (*.*)|*.*||"
#define DDSFILE "DDS Files Files (*.DDS)|*.DDS|All Files (*.*)|*.*||"
#define Z3SFILE "ZallA3DScene Data Files (*.Z3S)|*.Z3S|All Files *.*)|*.*||"
#define Z3MFILE "ZallA3DSector Scene Data Files (*.Z3M)|*.Z3M|All Files *.*)|*.*||"
#define Z3HFILE "ZallA3DInHouseObject Scene Data Files (*.Z3H)|*.Z3H|All Files *.*)|*.*||"
#define Z3DCONTAINERFILE "c:\\MP-Project\\Z3DContainer.Z3C"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__0DE46F8A_FDEF_4EED_AF8D_09613FD480D4__INCLUDED_)