Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
28 lines
719 B
C++
28 lines
719 B
C++
// SectorPlant.h: interface for the CSectorPlant class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_)
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#define AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "List.h"
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#include "3DMath.h"
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class CSectorPlantMap
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{
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public:
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int m_IndexX,m_IndexY;
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//List<vector3> m_vecPlantPos;
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List<unsigned char> m_PlantPosX;
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List<unsigned char> m_PlantPosZ;
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List<unsigned char> m_PlantKind;
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CSectorPlantMap();
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virtual ~CSectorPlantMap();
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};
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#endif // !defined(AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_)
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