Files
Client/GameTools/Zallad3D SceneClass/Shader_ClassicBumpSpecP.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

28 lines
753 B
C++

// Shader_ClassicBumpSpecP.h: interface for the CShader_ClassicBumpSpecP class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADER_CLASSICBUMPSPECP_H__AD208DE2_59AA_4ED1_8948_4DBB5458AB64__INCLUDED_)
#define AFX_SHADER_CLASSICBUMPSPECP_H__AD208DE2_59AA_4ED1_8948_4DBB5458AB64__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
class CShader_ClassicBumpSpecP : public CPixelShader
{
public:
CShader_ClassicBumpSpecP(int iShaderValue);
virtual ~CShader_ClassicBumpSpecP();
virtual void Apply();
virtual void SetupPixelShaderConstants();
protected:
};
#endif // !defined(AFX_SHADER_CLASSICBUMPSPECP_H__AD208DE2_59AA_4ED1_8948_4DBB5458AB64__INCLUDED_)