Files
Client/GameTools/Zallad3D SceneClass/WBWaterShader.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
845 B
C++

// WBWaterShader.h: interface for the WBWaterShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBWATERSHADER_H__7EA8B000_3418_4E49_83B3_C690A04996EC__INCLUDED_)
#define AFX_WBWATERSHADER_H__7EA8B000_3418_4E49_83B3_C690A04996EC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "WBValue.h"
//#include "WBShader.h"
#include "ShaderScene.h"
class WBWaterPShader;
class WBWaterVShader;
class WBWaterShader : public CShaderScene
{
public:
WBWaterShader();
virtual ~WBWaterShader();
virtual void Apply();
virtual void UnApply();
void SetWorldMatrix(D3DXMATRIX matWorld);
protected:
WBWaterPShader *m_pWaterPShader;
WBWaterVShader *m_pWaterVShader;
};
#endif // !defined(AFX_WBWATERSHADER_H__7EA8B000_3418_4E49_83B3_C690A04996EC__INCLUDED_)