Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
182 lines
3.2 KiB
C++
182 lines
3.2 KiB
C++
// Z3DBladeTrail.h: interface for the CZ3DBladeTrail class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#if !defined(AFX_Z3DBLADETRAIL_H__23EE5981_251D_11D5_A644_0000E8EB4C69__INCLUDED_)
|
|
#define AFX_Z3DBLADETRAIL_H__23EE5981_251D_11D5_A644_0000E8EB4C69__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include "Z3DRenderable.h"
|
|
#include "Z3DObject.h"
|
|
#include "Z3DAttachment.h"
|
|
//#include "Z3DManagedObject.h"
|
|
|
|
#include <vector>
|
|
|
|
|
|
class CZ3DBladeTrail :
|
|
public CZ3DRenderable,
|
|
public CZ3DObject
|
|
// public CZ3DManagedObject
|
|
{
|
|
public:
|
|
CZ3DBladeTrail( CZ3DAttachment* pWeapon, char* szTex, long lDuration, long lTessel );
|
|
virtual ~CZ3DBladeTrail();
|
|
|
|
bool IsCulled()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void Render() {}
|
|
|
|
void SecondRender();
|
|
bool IsSecondRenderable()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void SetRGB( BYTE r = 0xFF, BYTE g = 0xFF, BYTE b = 0xFF )
|
|
{
|
|
m_R = r;
|
|
m_G = g;
|
|
m_B = b;
|
|
}
|
|
|
|
void SetTexture( const char* szFileName );
|
|
void SetTexture( IDirect3DTexture8* pTexture );
|
|
|
|
|
|
void Disable()
|
|
{
|
|
SetCull( true );
|
|
SetDisable( true );
|
|
}
|
|
|
|
void Enable()
|
|
{
|
|
SetCull( false );
|
|
SetDisable( false );
|
|
}
|
|
|
|
|
|
void Activate();
|
|
void Stop();
|
|
|
|
|
|
bool IsActive()
|
|
{
|
|
return m_bActive;
|
|
}
|
|
|
|
void UpdateFrame();
|
|
|
|
protected:
|
|
//vector3 m_vPivot;
|
|
CZ3DAttachment* m_rpWeapon;
|
|
H3DTextureTag m_tagTexture;
|
|
|
|
D3DLVERTEX* m_pVertex;
|
|
WORD* m_pIndex;
|
|
|
|
// 색
|
|
BYTE m_R, m_G, m_B;
|
|
|
|
// 이 값들은 보간하지 않은 순수 궤적데이터 수로 계산
|
|
long m_lDuration;
|
|
long m_lTessel;
|
|
|
|
vector3 (*m_paTrace)[2];
|
|
long m_lHeadIndex;
|
|
long m_lLength;
|
|
|
|
bool m_bActive; // 화면에 출력가능한 상태인가?(정지된 후에도 꼬랑지 완전히 없어지기 전까지 true)
|
|
bool m_bInputStopped;// 검궤적 추가입력이 멈춘 상태인가?
|
|
};
|
|
|
|
|
|
|
|
#define Z3D_BOWSTRING_TENSOIN_COUNT 9
|
|
|
|
class CZ3DBowString :
|
|
public CZ3DRenderable,
|
|
public CZ3DObject
|
|
{
|
|
public:
|
|
CZ3DBowString( CZ3DAttachment* pWeapon, char* szTex, CZ3DObject* pManipulator );
|
|
virtual ~CZ3DBowString();
|
|
|
|
void Render() {}
|
|
|
|
void SecondRender();
|
|
bool IsSecondRenderable()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/*void SetRGB( BYTE r = 0xFF, BYTE g = 0xFF, BYTE b = 0xFF )
|
|
{
|
|
m_R = r;
|
|
m_G = g;
|
|
m_B = b;
|
|
}*/
|
|
|
|
//void SetTexture( const char* szFileName );
|
|
|
|
void Disable()
|
|
{
|
|
SetCull( true );
|
|
SetDisable( true );
|
|
}
|
|
|
|
void Enable()
|
|
{
|
|
SetCull( false );
|
|
SetDisable( false );
|
|
|
|
vector3 v1, v2;
|
|
m_rpWeapon->GetMarker( v1, v2 );
|
|
//m_vPrevMid = (v1+v2)/2;
|
|
}
|
|
|
|
void GripString();
|
|
void ReleaseString();
|
|
|
|
bool IsGripped()
|
|
{
|
|
return m_bGripped;
|
|
}
|
|
|
|
void UpdateFrame();
|
|
|
|
protected:
|
|
//vector3 m_vPivot;
|
|
CZ3DAttachment* m_rpWeapon;
|
|
CZ3DObject* m_rpManipulator;
|
|
H3DTextureTag m_tagTexture;
|
|
|
|
D3DLVERTEX* m_pVertex;
|
|
//WORD* m_pIndex;
|
|
|
|
// 색
|
|
//BYTE m_R, m_G, m_B;
|
|
|
|
//bool m_bNoForce; // 활시위에 가해진 힘이 없는 상태인가?
|
|
// (활시위가 놓아진 후에도 원래로 돌아가기 전까지는 이 플래그가 false임)
|
|
bool m_bGripped; // 활시위가 잡힌 상태인가?
|
|
vector3 m_vTensionDir; // 활시위 당겨진 방향(원래상태로부터)
|
|
//vector3 m_vPrevMid; // 활시위 가운데점 이전 프레임 위치
|
|
//float m_fTensionLength; // 활시위 당겨진 길이
|
|
long m_lAfterProjection;
|
|
|
|
static float ms_fTensionConstant[Z3D_BOWSTRING_TENSOIN_COUNT];
|
|
};
|
|
|
|
|
|
|
|
#endif // !defined(AFX_Z3DBLADETRAIL_H__23EE5981_251D_11D5_A644_0000E8EB4C69__INCLUDED_)
|