Files
Client/Server/ManageTool/ManageServer/ManageServer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
791 B
C++

#ifndef _RYL_GM_NETWORK_MANAGE_SERVER_H_
#define _RYL_GM_NETWORK_MANAGE_SERVER_H_
#include <Utility/ServerAppFramework/ServerWindowFramework.h>
// forward decl.
class CBuffer;
class CSessionPolicy;
class CCommandQueueThread;
class CManageServer : public CServerWindowFramework
{
public:
static CManageServer& GetInstance();
void UpdateConsole();
bool ConnectToStatServer();
private:
CManageServer();
virtual ~CManageServer();
virtual bool ApplicationSpecificInit(const TCHAR* szCmdLine);
bool InitializeMsgProc();
bool InitializeCommand();
CSessionPolicy* m_lpServerSessionPolicy;
CSessionPolicy* m_lpToolSessionPolicy;
CSessionPolicy* m_lpStatServerSessionPolicy;
CCommandQueueThread* m_lpCommandQueueThread;
//CBuffer* m_lpMyBuffer;
};
#endif