Files
Client/Server/NFAuthTool/NFAuthServer/ServerCtrl.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

43 lines
1.1 KiB
C++

#pragma once
class ServerCtrl : public NaveServer::NFServerCtrl
,public NaveServer::UIWindow
{
NaveServer::NFPacketPool m_PacketPool; // 메모리 처리 변수
GameConnection* m_pLogin; // Client List 변수
DWORD m_iPrevTick;
int m_iMaxPacket;
public:
// 사용자 검색타이머.
long m_uTimerID;
long m_uTimerPeriod;
static void __stdcall CALLBACK TimerProc(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2);
VOID Update(); // Process 처리 함수
VOID ShowServerInfo(); // 시작시 화면에 서버 정보 표시
BOOL CreateSession(SOCKET sckListener);
BOOL ReleaseSession();
virtual VOID InitializeCommand();
// 사용자 오브젝트를 초기화 합니다. (윈도우설정이 종료됀 후에 호출)
virtual VOID InitObject();
// 사용자 오브젝트를 삭제합니다. (메인루프가 끊난후(EndProcess호출후) 호출)
virtual VOID ReleaseObject();
public:
VOID UpdateInfo();
VOID SendMsg(WCHAR* strParam);
VOID SendIRC(WCHAR* strParam);
VOID SendCMD(WCHAR* strParam);
VOID SendShutdown(WCHAR* strParam);
public:
ServerCtrl(void);
~ServerCtrl(void);
};