Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
171 lines
4.3 KiB
C++
171 lines
4.3 KiB
C++
// RylLoginServer.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include "Resource.h"
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#include <Log/ServerLog.h>
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#include <Log/GameLog.h>
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#include <Thread/Lock.h> // CNamedMutex
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#include <Utility/Debug/ExceptionReport.h> // g_CExceptionReport
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#include <Utility/Setup/ServerSetup.h>
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#include "RylGameServer.h" // CRylLoginServerWindow
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#include <db/dbdefine.h>
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#include <DB/DBComponent.h>
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void __cdecl stackoverrun_handler(int code, void * unused)
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{
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SERLOG0(g_Log, "Stack buffer overrun occured. shutdown server.");
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SERLOG0(g_SessionLog, "Stack buffer overrun occured. shutdown server.");
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// 일부러 Exception을 내서 덤프를 남긴다.
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__try
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{
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int nZero = 0;
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int nError = 10 / nZero;
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}
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__except(UnhandledExceptionFilter(GetExceptionInformation()))
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{
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SERLOG0(g_Log, "Shit!");
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}
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exit(1);
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}
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void __cdecl purecall_handler()
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{
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SERLOG0(g_Log, "pure virtual function call occured. shutdown server.");
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SERLOG0(g_SessionLog, "pure virtual function call occured. shutdown server.");
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// 일부러 Exception을 내서 덤프를 남긴다.
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__try
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{
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int nZero = 0;
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int nError = 10 / nZero;
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}
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__except(UnhandledExceptionFilter(GetExceptionInformation()))
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{
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SERLOG0(g_Log, "Shit!");
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}
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exit(1);
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}
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int WINAPI ExceptionUserFunc(TCHAR* szBuffer, const int nBufferSize)
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{
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SERLOG0(g_Log, "Flush log");
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SERLOG0(g_SessionLog, "Flush log");
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CGameLog::GetInstance().Flush();
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return _snprintf(szBuffer, nBufferSize, "Userdata flush completed.");
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}
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CString GetLocalIP()
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{
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CString ip = "";
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char szHostName[256];
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PHOSTENT pHostInfo;
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WSADATA wsadata;
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WSAStartup(WORD(2.0), &wsadata);
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if( gethostname(szHostName,sizeof(szHostName)) ==0)
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{
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if((pHostInfo = gethostbyname(szHostName)) != NULL)
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{
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ip = inet_ntoa(*(struct in_addr *)*pHostInfo->h_addr_list);
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}
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}
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WSACleanup();
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return ip;
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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// Mutex 설정
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char szProgramName[MAX_PATH];
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_snprintf(szProgramName, MAX_PATH - 1, "%s%02d%02d",
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"RowGameServer",
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CServerSetup::GetInstance().GetZoneFromCmdLine(),
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CServerSetup::GetInstance().GetChannelFromCmdLine());
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szProgramName[MAX_PATH - 1] = 0;
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CNamedMutex Mutex(szProgramName, TRUE);
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if (GetLastError() == ERROR_ALREADY_EXISTS)
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{
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ERRLOG0(g_Log, "GameServer already operating now. please shutdown and restart");
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// 바리케이트 처리
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int iReturn = 0;
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/* CDBComponent ClassifiedDB;
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if(!ClassifiedDB.Connect(_T("10.21.45.2"), _T("NaveAUTH"), _T("edith"), _T("wkrdmstn0508"), OleDB::ConnType_MSSQL))
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{
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// ERRLOG0(g_Log, "GameServer not System. please shutdown and restart");
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return 0;
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}
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char strIP[32];
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sprintf(strIP, GetLocalIP().GetString());
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char Query[512];
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sprintf(Query, "dbo.AuthCode '%s', '%s'", "2809468e3cdcb9cd5c3a2b3a05d4b016", strIP);
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if (!ClassifiedDB.ExecuteQueryGetData(Query, (void *)&iReturn))
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{
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// ERRLOG0(g_Log, "GameServer not System. please shutdown and restart");
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return 0;
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}
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ClassifiedDB.DisconnectDataSource();
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*/
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///////////////////////////////////////////////////////////////////////////////
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// 리턴값체크
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if(iReturn == 1)
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{
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// ERRLOG0(g_Log, "GameServer not System. please shutdown and restart");
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return 0;
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}
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else
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{
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// Exception 관련 설정
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//_set_security_error_handler(stackoverrun_handler);
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_set_purecall_handler(purecall_handler);
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unsigned long dwExceptionFeatures = CExceptionReport::CATCH_EXCEPTION |
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CExceptionReport::USE_MINIDUMP | CExceptionReport::USE_REPORT;
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CExceptionReport::GetInstance().Enable(dwExceptionFeatures);
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CExceptionReport::GetInstance().SetUserFunc(ExceptionUserFunc);
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// MiniDumpWithFullMemory, MiniDumpNormal
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CExceptionReport::GetInstance().SetDumpLevel(MiniDumpNormal);
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// 게임서버 시작
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CRylGameServer& GameServer = CRylGameServer::GetInstance();
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char szWindowName[MAX_PATH];
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sprintf(szWindowName, "Game Server Zone #%d Channel #%d",
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CServerSetup::GetInstance().GetZoneFromCmdLine(), CServerSetup::GetInstance().GetChannelFromCmdLine());
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if (GameServer.Initialize(hInstance, szWindowName, lpCmdLine, IDI_GAME_SERVER_ICON, IDR_GAME_SERVER_MENU))
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{
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GameServer.ProcessMessage();
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}
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}
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return 0;
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}
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