Files
Client/Server/RylServerProject/RylServerLibrary/Network/Dispatch/SingleDispatchStorage.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

126 lines
2.4 KiB
C++

#include "stdafx.h"
#include "SingleDispatchStorage.h"
#include <Thread/Lock.h>
#include <Log/ServerLog.h>
#include <Network/Session/Session.h>
#include <Network/Dispatch/Dispatch.h>
class CPacketDispatch;
void CSingleDispatch::SetDispatch(CPacketDispatch* lpDispatch)
{
if(0 != lpDispatch)
{
LockType::Syncronize sync(m_DispatchLock);
if(0 != m_lpDispatch)
{
DETLOG1(g_Log, "this:0x%p/Already dispatch exist. close now", this);
m_lpDispatch->GetSession().CloseSession();
m_lpDispatch->GetSession().Release();
}
DETLOG2(g_Log, "DP:0x%p/Setting new dispatch(DP:0x%p)", m_lpDispatch, lpDispatch);
m_lpDispatch = lpDispatch;
m_lpDispatch->GetSession().AddRef();
}
}
void CSingleDispatch::RemoveDispatch(CPacketDispatch* lpDispatch)
{
LockType::Syncronize sync(m_DispatchLock);
InternalRemoveDispatch(lpDispatch);
}
size_t CSingleDispatch::GetDispatchNum()
{
LockType::Syncronize sync(m_DispatchLock);
return 0 != m_lpDispatch ? 1 : 0;
}
bool CSingleDispatch::IsEmpty()
{
LockType::Syncronize sync(m_DispatchLock);
return 0 != m_lpDispatch ? false : true;
}
CSingleDispatch::CSingleDispatch()
: m_lpDispatch(0)
{
}
CSingleDispatch::~CSingleDispatch()
{
LockType::Syncronize sync(m_DispatchLock);
if (0 != m_lpDispatch)
{
ERRLOG1(g_Log, "DP:0x%p/Dispatch is not removed until destroy", m_lpDispatch);
InternalRemoveDispatch(m_lpDispatch);
}
}
void CSingleDispatch::InternalRemoveDispatch(CPacketDispatch* lpDispatch)
{
if (lpDispatch == m_lpDispatch)
{
DETLOG1(g_Log, "DP:0x%p/Reset dispatch", m_lpDispatch);
m_lpDispatch->GetSession().Release();
m_lpDispatch = 0;
}
else
{
ERRLOG2(g_Log, "this:0x%p/Reset dispatch failed. Invalid dispatch(0x%p)",
m_lpDispatch, lpDispatch);
}
}
CPacketDispatch* CSingleDispatch::GetDispatch()
{
LockType::Syncronize sync(m_DispatchLock);
if(0 != m_lpDispatch)
{
m_lpDispatch->GetSession().AddRef();
}
return m_lpDispatch;
}
CSingleDispatch::Storage::Storage(CSingleDispatch& singleDispatch)
: m_lpDispatch(singleDispatch.GetDispatch()),
m_SingleDispatch(singleDispatch)
{
}
CSingleDispatch::Storage::~Storage()
{
if(0 != m_lpDispatch)
{
m_lpDispatch->GetSession().Release();
m_lpDispatch = 0;
}
}
CPacketDispatch* CSingleDispatch::Storage::ReloadDispatch()
{
if(0 != m_lpDispatch)
{
m_lpDispatch->GetSession().Release();
}
m_lpDispatch = m_SingleDispatch.GetDispatch();
return m_lpDispatch;
}