Files
Client/GameTools/CaldronBase/ThreadQueue.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

109 lines
2.7 KiB
C++

// ThreadQueue.h: interface for the CThreadQueue class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_THREADQUEUE_H__D6165646_A901_43B4_BABC_5237337D0BFD__INCLUDED_)
#define AFX_THREADQUEUE_H__D6165646_A901_43B4_BABC_5237337D0BFD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Caldron.h"
#include "./LogMgr.h"
/* *********************************************************************
* CThreadQueue
* 파일 : ThreadQueue.cpp
* 기능 :
* 작성일 : 2004.01.09
* history :
wizardbug ( 2004.01.09)
********************************************************************** */
namespace Caldron {
namespace Base {
enum CALDRONTHREADEVENT_ID {
CALDRONTHREAD_SEMAPHORE = 0,
CALDRONTHREAD_TERMINATE,
};
template<class T>
class CThreadQueue
{
public:
CThreadQueue(int iMaxQueueSize)
{
InitializeCriticalSection(&m_CriticalSection);
m_Handle[CALDRONTHREAD_SEMAPHORE] = CreateSemaphore(NULL,0,iMaxQueueSize,NULL);
m_Handle[CALDRONTHREAD_TERMINATE] = CreateEvent(NULL,TRUE,FALSE,NULL);
}
virtual ~CThreadQueue()
{
DeleteCriticalSection(&m_CriticalSection);
CloseHandle(m_Handle[CALDRONTHREAD_SEMAPHORE]);
CloseHandle(m_Handle[CALDRONTHREAD_TERMINATE]);
}
bool PushBack(T Obj)
{
EnterCriticalSection(&m_CriticalSection);
m_Queue.push(Obj);
// semaphore count 증가
bool bResult = (ReleaseSemaphore(m_Handle[CALDRONTHREAD_SEMAPHORE],1,NULL) != 0);
if(!bResult)
{
m_Queue.pop(); // pop()은 가장 마지막에 다룬것을 remove 시킨다.
CLogMgr::_LogError("CThreadQueue::PushBack() : Queue is Full~!");
}
LeaveCriticalSection(&m_CriticalSection);
return bResult;
}
bool RemoveFront(T &Obj)
{
bool bResult = false;
// Semarphore 에 쌓인 만큼 Return 값의 갯수가 들어간다
CALDRONTHREADEVENT_ID ReturnID = (CALDRONTHREADEVENT_ID)WaitForMultipleObjects(2,m_Handle,FALSE,INFINITE);
if(ReturnID == CALDRONTHREAD_SEMAPHORE)
{
bResult = true;
EnterCriticalSection(&m_CriticalSection);
if(m_Queue.size())
{
Obj = m_Queue.front();
m_Queue.pop(); // pop()은 가장 마지막에 다룬것을 remove 시킨다.
}
else
{
CLogMgr::_LogError("CThreadQueue::RemoveFront() : Queue is Empty~!");
bResult = false;
}
LeaveCriticalSection(&m_CriticalSection);
return true;
}
return false;
}
void Terminate()
{
SetEvent(m_Handle[CALDRONTHREAD_TERMINATE]);
}
void UnTerminate()
{
ResetEvent(m_Handle[CALDRONTHREAD_TERMINATE]);
}
protected:
HANDLE m_Handle[2];
CRITICAL_SECTION m_CriticalSection;
std::queue<T> m_Queue;
};
}
}
#endif // !defined(AFX_THREADQUEUE_H__D6165646_A901_43B4_BABC_5237337D0BFD__INCLUDED_)