Files
Client/GameTools/EffectEditor/X3DEditEffect.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

55 lines
1.7 KiB
C++

// X3DEditEffect.h: interface for the CX3DEditEffect class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_X3DEDITEFFECT_H__ED759873_905C_4457_A2E5_16103E6019E8__INCLUDED_)
#define AFX_X3DEDITEFFECT_H__ED759873_905C_4457_A2E5_16103E6019E8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "X3DEffect.h"
#include "X3DEditObject.h"
class CX3DEditEffect : public CX3DEffect
{
protected:
list<CX3DEditObject *> m_lstEditEffectObject;
BOOL m_bPlay;
unsigned long m_dwUIDCounter;
public:
void Save(const char *strFilePath, const char *strFileName);
void Load(const char *strFilePath, const char *strFileName);
CX3DEditEffect();
virtual ~CX3DEditEffect();
unsigned long AddEditObject(CX3DEditObject *pNewEditObject);
CX3DEditObject *GetEditObject(unsigned long dwEffectNumber);
CX3DEffectBase *GetEffect(unsigned long dwKind, unsigned long dwEffectNumber);
CX3DEditObject *GetFindEditObject(unsigned long dwUID);
BOOL DeleteEditObject(unsigned long dwEffectNumber);
unsigned long GetEffectSize(void) { return m_lstEditEffectObject.size(); }
unsigned long GetEffectKind(unsigned long dwEffectNumber);
void SetPlay(BOOL bPlay)
{
m_bPlay = bPlay;
list<CX3DEditObject *>::iterator it;
for(it = m_lstEditEffectObject.begin(); it != m_lstEditEffectObject.end(); it++)
{
(*it)->SetPlay(m_bPlay);
}
}
BOOL GetPlay(void) { return m_bPlay; }
void RenderPicked(unsigned long dwEffectNumber, unsigned long dwFrame);
unsigned long Pick(vector3 &vecStart, vector3 &vecEnd, unsigned long &dwEffectNumber);
};
#endif // !defined(AFX_X3DEDITEFFECT_H__ED759873_905C_4457_A2E5_16103E6019E8__INCLUDED_)