Files
Client/GameTools/EffectEditor/X3DEditObject.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
922 B
C++

// X3DEditObject.h: interface for the CX3DEditObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_X3DEDITOBJECT_H__E0D946DC_8D68_49EC_A807_C34D30C45060__INCLUDED_)
#define AFX_X3DEDITOBJECT_H__E0D946DC_8D68_49EC_A807_C34D30C45060__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <z3dmath.h>
class CX3DEditObject
{
protected:
unsigned long m_dwUID;
public:
CX3DEditObject();
virtual ~CX3DEditObject();
unsigned long GetUID(void) { return m_dwUID; }
void SetUID(unsigned long dwUID) { m_dwUID = dwUID; }
virtual void SetPlay(BOOL bPlay) = 0;
virtual void RenderNoTexture(unsigned long dwFrame) = 0; // ¿¡µðÅÍ ¿ë
virtual unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength) = 0; // ¿¡µðÅÍ ¿ë
};
#endif // !defined(AFX_X3DEDITOBJECT_H__E0D946DC_8D68_49EC_A807_C34D30C45060__INCLUDED_)